Is a deep, involving story important to you in RPGs?
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Is a deep, involving story important to you in RPGs?
I know a lot of people who prefer their RPGs to have a powerful and well thought-out story, while others pay no attention to the story and focus on gameplay. Is a deep storyline important to you, or will you play a game regardless?
I don't really care about the story. If it is involving, great, I can get into the game easier, but if it's not, I don't care as long as the gameplay is good. There are rarely games where I keep playing them just to see what happens next, because it's easier for me to get lost in the gameplay and not the story.
I don't really care about the story. If it is involving, great, I can get into the game easier, but if it's not, I don't care as long as the gameplay is good. There are rarely games where I keep playing them just to see what happens next, because it's easier for me to get lost in the gameplay and not the story.
Venom- Member
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Re: Is a deep, involving story important to you in RPGs?
Storylines are very important to me, but I would say Gameplay is just as important if not more so.
Back when I started playing RPG's in the 8-bit days, stories were nearly non-existant. The games were still amazingly fun though, due to the gameplay and sense of adventure and exploration.
Some newer RPG's could learn a lot from that actually.
Back when I started playing RPG's in the 8-bit days, stories were nearly non-existant. The games were still amazingly fun though, due to the gameplay and sense of adventure and exploration.
Some newer RPG's could learn a lot from that actually.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
I agree with you on that last remark. Back in the NES/SNES days there was usually someone trying to take over/destroy the world, but they did it with style. In most modern RPGs it's like "your world is mine kthxbai lol" and that's about it. And most RPGs today don't offer as much exploration, like you said, which is a high point for me, because I love to explore and find stuff most people wouldn't know was there, and not just in RPGs, but in any type of game that allows it.
Venom- Member
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Re: Is a deep, involving story important to you in RPGs?
I mean, some more recent games like Suikoden V do have a fair amount of hidden things...but the world isn't as huge seeming as some of those older RPG's.
Anyway, I really need to replay Dragon Quest 3 and 4 in the near future.
Anyway, I really need to replay Dragon Quest 3 and 4 in the near future.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
My main complaint with most RPGs nowadays is the fact that they're so cliche--you can essentially predict what's going to happen to the characters just by the characters' personalities. What I look for in characters is a certain degree of deepness that makes him/her a more believable character...almost "real," per se. People in general are so much deeper than what most of these RPGs exhibit its protagonists and atagonists. We aren't so easily catalogued or conventionalized. Adding some believability and some integrity to a character's personality and even backstory can go a long way...
Also, the gameplay kills me, too. I'm so over turn/menu-based battles, where you click "attack" or whatever command and two seconds later, it's actualized. I like an RPG like...The Witcher, for instance, where it's action real-time based, but still has the roots of a traditional rpg (i.e.: menus, etc. in-game). Also, if you haven't played The Witcher, then I highly recommend it. I just hope you have the PC system requirements to run it, 'cause it's pretty high up there...
Also, the gameplay kills me, too. I'm so over turn/menu-based battles, where you click "attack" or whatever command and two seconds later, it's actualized. I like an RPG like...The Witcher, for instance, where it's action real-time based, but still has the roots of a traditional rpg (i.e.: menus, etc. in-game). Also, if you haven't played The Witcher, then I highly recommend it. I just hope you have the PC system requirements to run it, 'cause it's pretty high up there...
blue calix- Member
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Re: Is a deep, involving story important to you in RPGs?
Meh, I hate real-time Action/RPG's...unless you want to call Star Wars: KOTOR an Action/RPG. Now those games definitely had some awesome battle systems in my opinion.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
Morbid wrote:Meh, I hate real-time Action/RPG's...unless you want to call Star Wars: KOTOR an Action/RPG. Now those games definitely had some awesome battle systems in my opinion.
I really don't think you could consider KOTOR real-time action/RPG. Why do you hate real-time action? Is it because it goes against tradition? Bioware mastered their fighting system in Mass Effect, which is another AMAZINGLY written and well done overall RPG.
blue calix- Member
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Re: Is a deep, involving story important to you in RPGs?
I hate most real-time action games for the simple fact that I usually dislike the battle systems.
A few big exceptions would be the Secret Of Mana series, and the Diablo series.
Also, I dislike having to rely on reflexes and button mashing. Say what you will about turn-based RPG's, the real-time RPG's are EVEN MORE of "attack attack attack dodge heal attack attack"
Sorry if this didn't make sense, but oh well.
A few big exceptions would be the Secret Of Mana series, and the Diablo series.
Also, I dislike having to rely on reflexes and button mashing. Say what you will about turn-based RPG's, the real-time RPG's are EVEN MORE of "attack attack attack dodge heal attack attack"
Sorry if this didn't make sense, but oh well.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
Morbid wrote:I hate most real-time action games for the simple fact that I usually dislike the battle systems.
A few big exceptions would be the Secret Of Mana series, and the Diablo series.
Also, I dislike having to rely on reflexes and button mashing. Say what you will about turn-based RPG's, the real-time RPG's are EVEN MORE of "attack attack attack dodge heal attack attack"
Sorry if this didn't make sense, but oh well.
No, it does. It's like in D&D irl...you plan out the attacks and whatnot and the DM decides how it churns out by the rolls of the dice. I dunno, after playing so many rpgs that are based on turns so many years, it's like a revelation to me having seen real-time battles. If you ever get the PC to run this, I highly recommend The Witcher. The battle system is not only real-time, but INCREDIBLY deep. Just remember, there's always an exception to the rule
blue calix- Member
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Re: Is a deep, involving story important to you in RPGs?
The reason I like turn-based games is because I can play at my own pace, and take time to really enjoy the surroundings and all the different facets of a game.
Not to mention, many Action/RPG's have terrible if not non-existant stories!
As for Witcher, i'll look into that.
Not to mention, many Action/RPG's have terrible if not non-existant stories!
As for Witcher, i'll look into that.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
Morbid wrote:The reason I like turn-based games is because I can play at my own pace, and take time to really enjoy the surroundings and all the different facets of a game.
Not to mention, many Action/RPG's have terrible if not non-existant stories!
As for Witcher, i'll look into that.
Lol, I hate to break it to you, homes, but most rpgs in general nowadays are terrible in its design of story. You can take plenty of time to really enjoy the surroundings and whatnot in lots of action/rpg's! Witcher provides that, not to mention Oblivion and countless others. The problem here is the fact that you've played some shitty action/rpgs in the past and decided that having played these shitty action/rpgs that all action/rpgs fall under this guise of shittiness. Just 'cause games share the same genre type doesn't mean it shares its content of quality. But, again, it's your opinion and I won't further propound this. Feel free to express your thoughts, however, 'cause your insight's always appreciated.
blue calix- Member
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Re: Is a deep, involving story important to you in RPGs?
Hey, I already said that not all Action/RPG's are crappy!
I played a number of good ones, I just dislike the majority that I have played. Many of the ones I played have annoying puzzles, and equally annoying battles. Not to mention, very little in the way of story...even LESS than what is found in Turn-based RPG's. Granted, this is only based on what I have played.
Also, there are a number of recent Turn-based RPG's that had a pretty good story. Did you by any chance playing Suikoden V, or any other Suikoden for that matter?
I played a number of good ones, I just dislike the majority that I have played. Many of the ones I played have annoying puzzles, and equally annoying battles. Not to mention, very little in the way of story...even LESS than what is found in Turn-based RPG's. Granted, this is only based on what I have played.
Also, there are a number of recent Turn-based RPG's that had a pretty good story. Did you by any chance playing Suikoden V, or any other Suikoden for that matter?
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
i think you have to have a good mix of the 2 things a good story will only help the ganeplay and vice versa there imo would be no point in a game with good gameplay if the story behind what you are doing and what you are doing it is weak or non existant. same with going the other way no good having a great storyline if the gameplay is so weak you cannot play the game
Garretjax- Recent Recruit
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Re: Is a deep, involving story important to you in RPGs?
Well, it's an RPG, so a good story is pretty much required. I won't really get into it if it's very involving, lose interest pretty quickly.
The original Final Fantasy is still one of the greatest games of all time, though.
The original Final Fantasy is still one of the greatest games of all time, though.
Sempere- Junior Member
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Re: Is a deep, involving story important to you in RPGs?
Final Fantasy 1?
Yeah, that definitely was an excellent game.
Until Dragon Quest III was released a year later, it also offered more customization than any other console RPG of it's time.
Excellent gameplay, and nice challenge also!
Yeah, that definitely was an excellent game.
Until Dragon Quest III was released a year later, it also offered more customization than any other console RPG of it's time.
Excellent gameplay, and nice challenge also!
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
I personally won't play an RPG if it doesn't have an involving story. The whole point of an RPG is for the story, and if the story doesn't grasp me or get into it and actually have me believe I'm really there, I won't play it.
Plastic Mirror- Novice
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Re: Is a deep, involving story important to you in RPGs?
Morbid wrote:Hey, I already said that not all Action/RPG's are crappy!
I played a number of good ones, I just dislike the majority that I have played. Many of the ones I played have annoying puzzles, and equally annoying battles. Not to mention, very little in the way of story...even LESS than what is found in Turn-based RPG's. Granted, this is only based on what I have played.
Also, there are a number of recent Turn-based RPG's that had a pretty good story. Did you by any chance playing Suikoden V, or any other Suikoden for that matter?
I tried Suikoden...3 and 4? I forget what of the series I tried and realized I was done with the series. I dunno...I guess my tastes have changed over the years, ya' know?
blue calix- Member
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Re: Is a deep, involving story important to you in RPGs?
Well, Suikoden IV was not that great, but V is much better in my honest opinion.
You should at least give it a try.
You should at least give it a try.
Morbid- Admin
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Re: Is a deep, involving story important to you in RPGs?
Yes, a deep and engrossing storyline is very important to me an RPG;
it's the primary reason why I play them in the first place. I've always
loved how a really good RPG has the ability to suck you into the story
and keep you hooked for hours on end. I recall having this experience
with Xenogears, Suikoden II, Valkyrie Profile, and other great RPGs;
where I kept playing just because I was so immersed in the story and
couldn't wait to see what happened next.
it's the primary reason why I play them in the first place. I've always
loved how a really good RPG has the ability to suck you into the story
and keep you hooked for hours on end. I recall having this experience
with Xenogears, Suikoden II, Valkyrie Profile, and other great RPGs;
where I kept playing just because I was so immersed in the story and
couldn't wait to see what happened next.
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Chaos Refuge :: Gaming :: RPG's
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